M:tG card similarity search
UR · Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
| Name | Mana | Type | Text |
|---|---|---|---|
| Muscle Burst | 1G | Instant | Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. |
| Restless Apparition | W/BW/BW/B | Creature — Spirit | {W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
| Marauding Maulhorn | 2RR | Creature — Beast | Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. 5/3 |
| Forsworn Paladin | B | Creature — Human Knight | Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn. 1/1 |
| Glade Watcher | 1G | Creature — Elemental | Defender Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater. 3/3 |
| Pride of the Perfect | 3B | Enchantment | Elves you control get +2/+0. |
| Wishful Merfolk | 1U | Creature — Merfolk | Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2 |
| The Tarrasque | 6GGG | Legendary Creature — Dinosaur | The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. 10/10 |
| Atarka, World Render | 5RG | Legendary Creature — Dragon | Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn. 6/4 |
| Champions of Archery | 3R | Legendary Creature — Human Archer | Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4 |