M:tG card similarity search
1G · Creature — Dinosaur
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." 2/1
Name | Mana | Type | Text |
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Pristine Angel | 4WW | Creature — Angel | Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel. 4/4 |
Skaab Ruinator | 1UU | Creature — Zombie Horror | As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast Skaab Ruinator from your graveyard. 5/6 |
Geier Reach Bandit | 2R | Creature — Human Rogue Werewolf | Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. 3/2 |
Dogged Detective | 1B | Creature — Human Rogue | When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. 2/1 |
Minn, Wily Illusionist | 1UU | Legendary Creature — Gnome Wizard | Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. 1/3 |
Tomb of Horrors Adventurer | 5U | Creature — Elf Monk | When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) 4/4 |
The Great Work | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up). | |
Feisty Stegosaurus | 4R | Host Creature — Dinosaur | When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. 2/1 |
Yawgmoth's Will | 2B | Sorcery | Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. |
Heiko Yamazaki, the General | 3R | Legendary Creature — Human Samurai | Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. 3/3 |