Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chill

1U · Enchantment

Red spells cost {2} more to cast.

Similar cards

Color identity:
NameManaTypeText
Zaffai, Thunder Conductor 2URLegendary Creature — Human Shaman Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random. 1/4
Bruenor Battlehammer 2RWLegendary Creature — Dwarf Warrior Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. 5/3
Gleeful Demolition RSorcery Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Mishra, Artificer Prodigy 1UBRLegendary Creature — Human Artificer Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle. 4/4
Deathgrip BBEnchantment {B}{B}: Counter target green spell.
Arvinox, the Mind Flail 4BBBLegendary Enchantment Creature — Horror Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9
Somberwald Sage 2GCreature — Human Druid {T}: Add three mana of any one color. Spend this mana only to cast creature spells. 0/1
Mage Hunter 3BCreature — Horror Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. 3/4
Nightpack Ambusher 2GGCreature — Wolf Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. 4/4
Wee Dragonauts 1URCreature — Faerie Wizard Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. 1/3
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