M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Deflecting Swat | 2R | Instant | If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. |
Fist of Suns | 3 | Artifact | You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast. |
Undergrowth | G | Instant | As an additional cost to cast this spell, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures. |
Devouring Rage | 4R | Instant — Arcane | As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. |
Living Breakthrough | Enchantment Creature — Moonfolk | Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. 3/3 | |
The Magic Mirror | 6UUU | Legendary Artifact | This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror. |
Reckoner's Bargain | 1B | Instant | As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards. |
Elder Deep-Fiend | 8 | Creature — Eldrazi Octopus | Flash Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents. 5/6 |
Heartstone | 3 | Artifact | Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. |
Tidal Barracuda | 3U | Creature — Fish | Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn. 3/4 |