Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chill

1U · Enchantment

Red spells cost {2} more to cast.

Similar cards

Color identity:
NameManaTypeText
Hunting Velociraptor 2RCreature — Dinosaur First strike Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) 3/2
Quicken UInstant The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Delraich 6BCreature — Horror You may sacrifice three black creatures rather than pay this spell's mana cost. Trample 6/6
Mogg Sentry RCreature — Goblin Warrior Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. 1/1
Bouncer's Beatdown 2GInstant This spell costs {2} less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
Rose Noble 3ULegendary Creature — Human Ward {2} Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
Nightclub Bouncer 2UUCreature — Human Rogue Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast." 2/3
Hermit of the Natterknolls 2GCreature — Human Werewolf Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. 2/3
Liquid Fire 4RRSorcery As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
Tattermunge Duo 2R/GCreature — Goblin Warrior Shaman Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3
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