Card Codex

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17 May 2024: Card library updated.

Chill Haunting

1B · Instant

As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.

Similar cards

Color identity:
NameManaTypeText
Living Breakthrough Enchantment Creature — Moonfolk Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. 3/3
Hearth Elemental 5RCreature — Elemental This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure. 4/5
Sulfur Elemental 2RCreature — Elemental Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1. 3/2
Rat in the Hat BCreature — Rat Rogue {T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard. 1/2
Elder of Laurels 2GCreature — Human Advisor {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. 2/3
Brilliant Spectrum 3USorcery Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
The Zephyr Maze Plane — Kyneth Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn.
Kroxa and Kunoros 3RWBLegendary Creature — Elder Giant Dog Vigilance, menace, lifelink Whenever Kroxa and Kunoros enters the battlefield or attacks, you may exile five cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. 6/6
Berserk GInstant Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Bleed Dry 2BBInstant Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
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