M:tG card similarity search
2U · Instant
This spell costs {1} less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Combat Celebrant | 2R | Creature — Human Warrior | If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) 4/1 |
Snare Tactician | 2W | Creature — Human Soldier | Whenever you cycle a card, tap target creature an opponent controls. 2/3 |
Nebelgast Beguiler | 4W | Creature — Spirit | {W}, {T}: Tap target creature. 2/5 |
Gnarlback Rhino | 2GG | Creature — Rhino | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets Gnarlback Rhino, draw a card. 4/4 |
Cut a Deal | 2W | Sorcery | Each opponent draws a card, then you draw a card for each opponent who drew a card this way. |
Silkenfist Fighter | 1W | Creature — Kor Soldier | Whenever Silkenfist Fighter becomes blocked, untap it. 1/3 |
Silkenfist Order | 3WW | Creature — Kor Soldier | Whenever Silkenfist Order becomes blocked, untap it. 3/5 |
Raiding Party | 2R | Enchantment | Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. |
Dwarven Mine | Land — Mountain | ({T}: Add {R}.) Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token. | |
Tazri, Beacon of Unity | 4W | Legendary Creature — Human Warrior | This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. 4/6 |