M:tG card similarity search
2B · Creature — Spirit
{B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Iname, Death Aspect | 4BB | Legendary Creature — Spirit | When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle. 4/4 |
Silent Arbiter | 4 | Artifact Creature — Construct | No more than one creature can attack each combat. No more than one creature can block each combat. 1/5 |
Curse of Verbosity | 2U | Enchantment — Aura Curse | Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. |
Primaris Chaplain | 2WB | Creature — Astartes Cleric | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn. 3/3 |
The Locust God | 4UR | Legendary Creature — God | Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step. 4/4 |
Burning Hands | 1R | Instant | Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead. |
Blasting Station | 3 | Artifact | {T}, Sacrifice a creature: Blasting Station deals 1 damage to any target. Whenever a creature enters the battlefield, you may untap Blasting Station. |
Heron-Blessed Geist | 4W | Creature — Spirit | Flying {3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. 3/3 |
Archfiend of Spite | 5BB | Creature — Demon | Flying Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 6/6 |
The Kami War | 1WUBRG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Exile target nonland permanent an opponent controls. II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. III — Exile this Saga, then return it to the battlefield transformed under your control. |