Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chilling Trap

U · Instant

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Similar cards

Color identity:
NameManaTypeText
Make Your Mark R/WInstant Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Shadowmage Infiltrator 1UBCreature — Human Wizard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3
Nightscape Apprentice BCreature — Zombie Wizard {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1
Stonybrook Angler 1UCreature — Merfolk Wizard {1}{U}, {T}: You may tap or untap target creature. 1/2
Enslaved Scout 2RCreature — Goblin Scout {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2
Seshiro the Anointed 4GGLegendary Creature — Snake Monk Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. 3/4
Akki War Paint REnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
Bravado 1REnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
Angelheart Protector 2WCreature — Human Cleric When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2
Kytheon's Tactics 1WWSorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
Page 250