M:tG card similarity search
6 · Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Name | Mana | Type | Text |
---|---|---|---|
Unstable Footing | R | Instant | Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker. |
Voidwalk | 3U | Sorcery | Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Regna, the Redeemer | 5W | Legendary Creature — Angel | Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. 4/4 |
Goblin Tunneler | 1R | Creature — Goblin Rogue | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Sneaking Guide | R | Creature — Goblin Rogue | {2}, {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Amrou Kithkin | WW | Creature — Kithkin | Amrou Kithkin can't be blocked by creatures with power 3 or greater. 1/1 |
Verdant Outrider | 2G | Creature — Human Knight | {1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn. 4/2 |
Cunning Bandit | 1RR | Creature — Human Warrior | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. 2/2 |
Hired Muscle | 1BB | Creature — Human Warrior | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. 2/2 |
Access Tunnel | Land | {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. |