M:tG card similarity search
4B · Creature — Imp
Flying When Chimney Imp dies, target opponent puts a card from their hand on top of their library. 1/2
Name | Mana | Type | Text |
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Belltoll Dragon | 5U | Creature — Dragon | Flying, hexproof Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3 |
Aven Initiate | 3U | Creature — Bird Warrior | Flying Embalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) 3/2 |
Goblin Matron | 2R | Creature — Goblin | When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. 1/1 |
Alhammarret, High Arbiter | 5UU | Legendary Creature — Sphinx | Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). 5/5 |
Banewasp Affliction | 1B | Enchantment — Aura | Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness. |
Curious Cadaver | 2UB | Creature — Zombie Detective | Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. 3/1 |
Dreams of Steel and Oil | B | Sorcery | Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards. |
The Zephyr Maze | Plane — Kyneth | Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn. | |
Furious Rise | 2R | Enchantment | At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. |
Rekindled Flame | 2RR | Sorcery | Rekindled Flame deals 4 damage to any target. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. |