Card Codex

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17 May 2024: Card library updated.

Chitinous Cloak

3 · Artifact — Equipment

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3}

Similar cards

Color identity:
NameManaTypeText
Ancestral Mask 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Time of Heroes 1WEnchantment Each creature you control with a level counter on it gets +2/+2.
Dragon Mantle REnchantment — Aura Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Edge of the Divinity W/BEnchantment — Aura Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
Summit Apes 3GCreature — Ape As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.) 5/2
Armory Veteran 1RCreature — Orc Warrior As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) 2/2
Drownyard Behemoth 9Creature — Eldrazi Crab Flash (You may cast this spell any time you could cast an instant.) Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. 5/7
Ana Sanctuary 2GEnchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Tenth District Guard 1WCreature — Human Soldier When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
Infantry Veteran WCreature — Human Soldier {T}: Target attacking creature gets +1/+1 until end of turn. 1/1
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