Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chivalrous Chevalier

4W · Artifact Creature — Cyborg Knight

Flying When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent. 3/3

Similar cards

Color identity:
NameManaTypeText
Rapacious Dragon 4RCreature — Dragon Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/3
Vendilion Clique 1UULegendary Creature — Faerie Wizard Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. 3/1
Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Forcemage Advocate 1GCreature — Centaur Shaman {T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature. 2/1
Stagecoach Security 4WCreature — Human Soldier When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5
Archon of Falling Stars 4WWCreature — Archon Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. 4/4
Simian Simulacrum 3Artifact Creature — Ape When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1
Dwarven Priest 3WCreature — Dwarf Cleric When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4
Deep-Cavern Bat 1BCreature — Bat Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. 1/1
Sparktongue Dragon 3RRCreature — Dragon Flying When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target. 3/3
Page 190