M:tG card similarity search
2WW · Legendary Creature — Human Rebel
Prevent all damage that would be dealt to Cho-Manno, Revolutionary. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Hallowed Priest | 1W | Creature — Human Cleric | Whenever you gain life, put a +1/+1 counter on Hallowed Priest. 1/1 |
Gravel Slinger | 3W | Creature — Human Soldier | {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/3 |
Hedgewitch's Mask | W | Artifact — Equipment | Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Crossbow Infantry | 1W | Creature — Human Soldier Archer | {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. 1/1 |
D'Avenant Archer | 2W | Creature — Human Soldier Archer | {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. 1/2 |
Elite Archers | 5W | Creature — Human Soldier Archer | {T}: Elite Archers deals 3 damage to target attacking or blocking creature. 3/3 |
Dwarven Warriors | 2R | Creature — Dwarf Warrior | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Carrion Wurm | 3BB | Creature — Zombie Wurm | Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. 6/5 |
Hanweir Garrison | 2R | Creature — Human Soldier | Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) 2/3 |
Draugr Necromancer | 3B | Snow Creature — Zombie Cleric | If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. 4/4 |