M:tG card similarity search
5B · Sorcery — Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
Name | Mana | Type | Text |
---|---|---|---|
Glamer Spinners | 4W/U | Creature — Faerie Wizard | Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4 |
Deadeye Tracker | B | Creature — Human Pirate | {1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
Kyren Sniper | 2R | Creature — Goblin | At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker. 1/1 |
Throne of Geth | 2 | Artifact | {T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Mystery Key | 1U | Artifact — Equipment | When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
The Moonbase | Plane — Moon | Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery." Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. | |
Goblin Cadets | R | Creature — Goblin | Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) 2/1 |
Fatal Lore | 2BB | Sorcery | An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards. |
Minimus Containment | 2W | Enchantment — Aura | Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.) |
Get Your Head in the Game | 2W | Enchantment | Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head). |