Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Choice of Fortunes

2U · Sorcery

Seek two cards. You may shuffle them into your library. If you do, seek two cards. You have no maximum hand size for the rest of the game.

Similar cards

Color identity:
NameManaTypeText
Trench Stalker 4BCreature — Beast Horror As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink. 4/5
Gather the Pack 1GSorcery Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Dementia Bat 4BCreature — Phyrexian Bat Flying {4}{B}, Sacrifice Dementia Bat: Target player discards two cards. 2/2
Akal Pakal, First Among Equals 2ULegendary Creature — Human Advisor At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 1/5
Extortion 3BBSorcery Look at target player's hand and choose up to two cards from it. That player discards those cards.
A-Ardent Dustspeaker 2RCreature — Minotaur Shaman Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn. 3/2
Eruth, Tormented Prophet 1URLegendary Creature — Human Wizard If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. 2/4
Peace and Quiet 1WInstant Destroy two target enchantments.
Desperate Bloodseeker 1BCreature — Vampire Lifelink When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.) 2/2
Tragic Lesson 2UInstant Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
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