Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Choose Your Weapon

2G · Instant

Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.

Similar cards

Color identity:
NameManaTypeText
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Grim Contest 1BGInstant Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Argivian Welcome WUInstant Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash.
Wind Sail 1USorcery One or two target creatures gain flying until end of turn.
Mirrodin Besieged 2UEnchantment As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Ribbons of Night 4BSorcery Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
Welder Automaton 2Artifact Creature — Construct {3}{R}: Welder Automaton deals 1 damage to each opponent. 2/1
Ao, the Dawn Sky 3WWLegendary Creature — Dragon Spirit Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4
Crash Landing 2GInstant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Belt of Giant Strength 1GArtifact — Equipment Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
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