M:tG card similarity search
2W · Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
Name | Mana | Type | Text |
---|---|---|---|
Blade Banish | 3W | Instant | Exile target creature with power 4 or greater. |
Bring to Trial | 2W | Sorcery | Exile target creature with power 4 or greater. |
Terashi's Verdict | 1W | Instant — Arcane | Destroy target attacking creature with power 3 or less. |
Shatter the Sky | 2WW | Sorcery | Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. |
Goblin Coward Parade | Stickers | {TK}{TK} — Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {TK}{TK}{TK} — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. {TK}{TK} — 2/3 {TK}{TK}{TK}{TK} — 8/4 | |
Mandate of Abaddon | 3B | Sorcery | Choose target creature you control. Destroy all creatures with power less than that creature's power. |
Bala Ged Scorpion | 3B | Creature — Scorpion | When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. 2/3 |
Big Game Hunter | 1BB | Creature — Human Rebel Assassin | When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1 |
Retribution of the Meek | 2W | Sorcery | Destroy all creatures with power 4 or greater. They can't be regenerated. |
Beacon Behemoth | 3GG | Creature — Beast | {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3 |