M:tG card similarity search
4GGWW · Legendary Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. 3/8
Name | Mana | Type | Text |
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Demonic Embrace | 1BB | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs. |
Darksteel Monolith | 8 | Artifact | Indestructible Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell that you cast from your hand. |
Explosive Singularity | 8RR | Sorcery | As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target. |
Hand of Emrakul | 9 | Creature — Eldrazi | You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost. Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) 7/7 |
A-Splitting the Powerstone | 2U | Instant | As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. Draw a card. |
Flare of Denial | 1UU | Instant | You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell. |
Vryn Wingmare | 2W | Creature — Pegasus | Flying Noncreature spells cost {1} more to cast. 2/1 |
Deprive | UU | Instant | As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell. |
Heartfire | 1R | Instant | As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target. |
Scapegoat | W | Instant | As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand. |