M:tG card similarity search
4GGWW · Legendary Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. 3/8
Name | Mana | Type | Text |
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Ghoultree | 7G | Creature — Zombie Treefolk | This spell costs {1} less to cast for each creature card in your graveyard. 10/10 |
Cemetery Tampering | 2B | Enchantment | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost. |
Bucket List | 1UR | Enchantment | Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card. ☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery |
Pirate's Landing | R | Sorcery | Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead. |
Dream Chisel | 2 | Artifact | Face-down creature spells you cast cost {1} less to cast. |
Still Life | 1GG | Enchantment | {G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn. |
Charmed Stray | W | Creature — Cat | Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. 1/1 |
Sanguine Glorifier | 3W | Creature — Vampire Cleric | When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control. 3/3 |
Presence of the Master | 3W | Enchantment | Whenever a player casts an enchantment spell, counter it. |
Grixis | Plane — Alara | Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control. |