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17 May 2024: Card library updated.

Chromatic Armor

1WU · Enchantment — Aura

Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Similar cards

Color identity:
NameManaTypeText
Oracle's Attendants 3WCreature — Human Soldier {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. 1/5
Kitsune Healer 3WCreature — Fox Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn. 2/2
Wellgabber Apothecary 4WCreature — Merfolk Cleric {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. 2/3
Safe Passage 2WInstant Prevent all damage that would be dealt to you and creatures you control this turn.
Mark of Asylum 1WEnchantment Prevent all noncombat damage that would be dealt to creatures you control.
Persecute 2BBSorcery Choose a color. Target player reveals their hand and discards all cards of that color.
Iridescent Angel 5WUCreature — Angel Flying, protection from all colors 4/4
Glarecaster 4WWCreature — Bird Cleric Flying {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead. 3/3
Guardian Naga 5WWCreature — Naga Vigilance As long as it's your turn, prevent all damage that would be dealt to Guardian Naga. 5/6
Eerie Interference 2WInstant Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
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