Card Codex

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17 May 2024: Card library updated.

Chromatic Armor

1WU · Enchantment — Aura

Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Similar cards

Color identity:
NameManaTypeText
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Shyft 4UCreature — Shapeshifter At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) 4/2
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Pack Leader 1WCreature — Dog Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. 2/2
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Clam Session 1UUCreature — Clamfolk As Clam Session enters the battlefield, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song. 2/5
Grindclock 2Artifact {T}: Put a charge counter on Grindclock. {T}: Target player mills X cards, where X is the number of charge counters on Grindclock.
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