M:tG card similarity search
3 · Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Name | Mana | Type | Text |
---|---|---|---|
Prismwake Merrow | 2U | Creature — Merfolk Wizard | Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1 |
Sol Talisman | Artifact | Suspend 3—{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add {C}{C}. | |
Noble Hierarch | G | Creature — Human Druid | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}. 0/1 |
Tocasia's Dig Site | Land | {T}: Add {C}. {3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
Shifting Sky | 2U | Enchantment | As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. |
Searing Rays | 2R | Sorcery | Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. |
Tin Street Market | 4R | Enchantment — Aura | Enchant land Enchanted land has "{T}, Discard a card: Draw a card." |
Master of Dark Rites | B | Creature — Vampire Cleric | {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. 1/1 |
Llanowar Mentor | G | Creature — Elf Spellshaper | {G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G}." 1/1 |
Ulvenwald Captive | 1G | Creature — Werewolf Horror | Defender {T}: Add {G}. {5}{G}{G}: Transform Ulvenwald Captive. 1/2 |