Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chromatic Orrery

7 · Legendary Artifact

You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

Similar cards

Color identity:
NameManaTypeText
Sejiri Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn.
Stadium Vendors 3RCreature — Goblin When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. 3/3
Persecute 2BBSorcery Choose a color. Target player reveals their hand and discards all cards of that color.
Cho-Manno's Blessing WWEnchantment — Aura Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Conqueror's Flail 2Artifact — Equipment Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
Zhur-Taa Ancient 3RGCreature — Beast Whenever a player taps a land for mana, that player adds one mana of any type that land produced. 7/5
Vivid Crag Land Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
Vivid Creek Land Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Grove Land Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Marsh Land Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Page 57