M:tG card similarity search
1 · Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Sygg, River Guide | WU | Legendary Creature — Merfolk Wizard | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2 |
Voice of Many | 2GG | Creature — Elf Druid | When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. 3/3 |
Bomat Bazaar Barge | 4 | Artifact — Vehicle | When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5 |
Skittering Horror | 2B | Creature — Phyrexian Horror | When you cast a creature spell, sacrifice Skittering Horror. 4/3 |
Thought Reflection | 4UUU | Enchantment | If you would draw a card, draw two cards instead. |
Void Mirror | 2 | Artifact | Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell. |
Wrenn and Realmbreaker | 1GG | Legendary Planeswalker — Wrenn | Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [−2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [−7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Loyalty 4 |
Faith's Shield | W | Instant | Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |
Selhoff Entomber | 1U | Creature — Zombie | {T}, Discard a creature card: Draw a card. 1/3 |
Second Chance | 2U | Enchantment | At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. |