Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chromatic Sphere

1 · Artifact

{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Sygg, River Guide WULegendary Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
Voice of Many 2GGCreature — Elf Druid When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. 3/3
Bomat Bazaar Barge 4Artifact — Vehicle When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5
Skittering Horror 2BCreature — Phyrexian Horror When you cast a creature spell, sacrifice Skittering Horror. 4/3
Thought Reflection 4UUUEnchantment If you would draw a card, draw two cards instead.
Void Mirror 2Artifact Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
Wrenn and Realmbreaker 1GGLegendary Planeswalker — Wrenn Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [−2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [−7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Loyalty 4
Faith's Shield WInstant Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Selhoff Entomber 1UCreature — Zombie {T}, Discard a creature card: Draw a card. 1/3
Second Chance 2UEnchantment At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
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