M:tG card similarity search
6UUU · Creature — Drake
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. 3/4
Name | Mana | Type | Text |
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Bazaar Trademage | 2U | Creature — Human Wizard | Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. 3/4 |
Stoneforge Mystic | 1W | Creature — Kor Artificer | When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. 1/2 |
Aid from the Cowl | 3GG | Enchantment | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. |
Fencer Clique | 2UU | Creature — Faerie Soldier | Flying {U}: Put Fencer Clique on top of its owner's library. 3/2 |
Sphinx of Jwar Isle | 4UU | Creature — Sphinx | Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time. 5/5 |
Assemble the Team | BG | Sorcery | Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. |
Shimmer of Possibility | 1U | Sorcery | Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. |
Idyllic Tutor | 2W | Sorcery | Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. |
Era of Innovation | 1U | Enchantment | Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards. |
Commune with Spirits | G | Sorcery | Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |