Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chromium, the Mutable

4WUB · Legendary Creature — Elder Dragon

Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn. 7/7

Similar cards

Color identity:
NameManaTypeText
Demotion WEnchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.
Ground Seal 1GEnchantment When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Flesh to Dust 3BBInstant Destroy target creature. It can't be regenerated.
Terminate BRInstant Destroy target creature. It can't be regenerated.
Brine Hag 2UUCreature — Hag When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.) 2/2
Rebel Informer 2BCreature — Human Mercenary Rebel Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library. 1/2
Ghostly Pilferer 1UCreature — Spirit Rogue Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn. 2/1
Argothian Sprite 1GCreature — Faerie Argothian Sprite can't be blocked by artifact creatures. {7}: Put two +1/+1 counters on Argothian Sprite. 2/2
Detective of the Month 2UCreature — Human Detective Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3
Invert U/RInstant Switch the power and toughness of each of up to two target creatures until end of turn.
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