Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chromium

2WWUUBB · Legendary Creature — Elder Dragon

Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. 7/7

Similar cards

Color identity:
NameManaTypeText
Skywise Teachings 3UEnchantment Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.
Iron-Heart Chimera 4Artifact Creature — Chimera Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) 2/2
Gutless Ghoul 2BSnow Creature — Zombie {1}, Sacrifice a creature: You gain 2 life. 2/2
Pyric Salamander 1RCreature — Salamander {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. 1/1
Mindless Null 2BCreature — Zombie Mindless Null can't block unless you control a Vampire. 2/2
Quicksilver Fountain 3Artifact At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Credit Voucher 2Artifact {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
Rat in the Hat BCreature — Rat Rogue {T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard. 1/2
Ifnir Deadlands Land — Desert {T}: Add {C}. {T}, Pay 1 life: Add {B}. {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
Cycle of Life 1GGEnchantment Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Page 214