M:tG card similarity search
1GW · Creature — Centaur Wizard
When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Carnivorous Moss-Beast | 4GG | Creature — Plant Elemental Beast | {5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast. 4/5 |
Afterlife Insurance | 1W/B | Instant | Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) |
Loran of the Third Path | 2W | Legendary Creature — Human Artificer | Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card. 2/1 |
Medicine Runner | 1G/W | Creature — Elf Cleric | When Medicine Runner enters the battlefield, you may remove a counter from target permanent. 2/1 |
Toadstool Admirer | G | Creature — Ouphe | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{G}: Put a +1/+1 counter on Toadstool Admirer. 1/1 |
Tranquil Path | 4G | Sorcery | Destroy all enchantments. Draw a card. |
Dimir Informant | 2U | Creature — Human Rogue | When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4 |
Fuss | 2R/W | Instant | Put a +1/+1 counter on each attacking creature you control. |
Invading Manticore | 5R | Creature — Zombie Manticore | When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5 |
Jason Bright, Glowing Prophet | 2U | Legendary Creature — Zombie Mutant Advisor | Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. 2/3 |