M:tG card similarity search
3R · Creature — Human Wizard
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way. 1/1
Name | Mana | Type | Text |
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Disturbing Conversion | 1U | Enchantment — Aura | Flash Enchant creature When Disturbing Conversion enters the battlefield, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard. |
Voracious Wurm | 1G | Creature — Wurm | Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. 2/2 |
Earth Tremor | 3R | Instant | Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control. |
Secret Salvage | 3BB | Sorcery | Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle. |
Steelshaper's Gift | W | Sorcery | Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. |
Eladamri's Call | GW | Instant | Search your library for a creature card, reveal that card, put it into your hand, then shuffle. |
Sages of the Anima | 3GU | Creature — Elf Wizard | If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. 3/4 |
Apocalypse Hydra | XRG | Creature — Hydra | Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target. 0/0 |
Cateran Summons | B | Sorcery | Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle. |
Loot, the Key to Everything | GUR | Legendary Creature — Beast Noble | Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. 1/2 |