Card Codex

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17 May 2024: Card library updated.

Circle of Confinement

1W · Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Colfenor's Plans 2BBEnchantment When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.
Tayam, Luminous Enigma 1WBGLegendary Creature — Nightmare Beast Each other creature you control enters the battlefield with an additional vigilance counter on it. {3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3
Chainer, Dementia Master 3BBLegendary Creature — Human Minion All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. 3/3
Sword of Once and Future 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}
Sultai Flayer 3GCreature — Naga Shaman Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. 3/4
Voice of Many 2GGCreature — Elf Druid When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. 3/3
Converter Beast 3GCreature — Phyrexian Beast When Converter Beast enters the battlefield, incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 0/1
Tenured Inkcaster 4BCreature — Vampire Warlock When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. 2/2
Lurking Jackals BEnchantment When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
Angel of Glory's Rise 5WWCreature — Angel Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. 4/6
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