Card Codex

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17 May 2024: Card library updated.

Circle of Confinement

1W · Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Dark Nourishment 4BInstant Dark Nourishment deals 3 damage to any target. You gain 3 life.
Essence Drain 4BSorcery Essence Drain deals 3 damage to any target and you gain 3 life.
Intervention 2RWInstant Intervention deals 3 damage to any target and you gain 3 life.
Lightning Helix RWInstant Lightning Helix deals 3 damage to any target and you gain 3 life.
Vampiric Feast 5BBSorcery Vampiric Feast deals 4 damage to any target and you gain 4 life.
Warleader's Helix 2RWInstant Warleader's Helix deals 4 damage to any target and you gain 4 life.
Shackle Slinger 2UCreature — Human Soldier Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/2
Liesa, Shroud of Dusk 2WWBLegendary Creature — Angel Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life. 5/5
Quill-Slinger Boggart 3BCreature — Goblin Warrior Whenever a player casts a Kithkin spell, you may have target player lose 1 life. 3/2
Cursebreak 1WInstant Destroy target enchantment. You gain 2 life.
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