M:tG card similarity search
1WB · Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Name | Mana | Type | Text |
---|---|---|---|
Zealous Inquisitor | 2W | Creature — Human Cleric | {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. 2/2 |
Treefolk Healer | 4G | Creature — Treefolk Cleric | {2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/3 |
Inflame | R | Instant | Inflame deals 2 damage to each creature dealt damage this turn. |
Simulacrum | 1B | Instant | You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. |
Thunderstaff | 3 | Artifact | As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. |
Kiku, Night's Flower | BB | Legendary Creature — Human Assassin | {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. 1/1 |
Conservator | 4 | Artifact | {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. |
Shield of the Ages | 2 | Artifact | {2}: Prevent the next 1 damage that would be dealt to you this turn. |
Blood of the Martyr | WWW | Instant | Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. |
Vessel of the All-Consuming | Enchantment Creature — Ogre Shaman | Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. 3/3 |