M:tG card similarity search
1WB · Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Name | Mana | Type | Text |
---|---|---|---|
Martyrs' Tomb | 2WB | Enchantment | Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. |
Initiate of Blood | 3R | Creature — Ogre Shaman | {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. 2/2 |
Djeru's Resolve | W | Instant | Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Barbed Wire | 3 | Artifact | At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. |
Bubble Matrix | 4 | Artifact | Prevent all damage that would be dealt to creatures. |
Endure | 3WW | Instant | Prevent all damage that would be dealt to you and permanents you control this turn. |
Living Inferno | 6RR | Creature — Elemental | {T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. 8/5 |
Touch of the Void | 2R | Sorcery | Devoid (This card has no color.) Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
Cinder Shade | 1BR | Creature — Shade | {B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: It deals damage equal to its power to target creature. 1/1 |
Dissipation Field | 2UU | Enchantment | Whenever a permanent deals damage to you, return it to its owner's hand. |