M:tG card similarity search
GGG · Creature — Elf Druid
{T}: Add {G} for each creature you control. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Agent of Stromgald | R | Creature — Human Knight | {R}: Add {B}. 1/1 |
Tomb of the Spirit Dragon | Land | {T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control. | |
Gyre Engineer | 1GU | Creature — Vedalken Wizard | {T}: Add {G}{U}. 1/1 |
Noxious Bayou | Land | {T}: Add {B} or {G}. You get a poison counter. | |
Fangorn, Tree Shepherd | 4GGG | Legendary Creature — Treefolk | Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. 4/10 |
Grand Warlord Radha | 2RG | Legendary Creature — Elf Warrior | Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4 |
R&D's Secret Lair | Legendary Land | Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.) | |
Grove of the Burnwillows | Land | {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life. | |
Roughshod Mentor | 5G | Creature — Giant Warrior | Green creatures you control have trample. 5/4 |
Magus of the Coffers | 4B | Creature — Human Wizard | {2}, {T}: Add {B} for each Swamp you control. 4/4 |