M:tG card similarity search
2GG · Creature — Human Shaman
Vigilance Formidable — {T}: Add {C}{C}{C}. Activate only if creatures you control have total power 8 or greater. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Jubilant Mascot | 2W | Creature — Homunculus | At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 1/1 |
| Heiko Yamazaki, the General | 3R | Legendary Creature — Human Samurai | Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. 3/3 |
| Dark Temper | 2R | Instant | Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. |
| Memorial to Glory | Land | Memorial to Glory enters the battlefield tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. | |
| Heroes Remembered | 6WWW | Sorcery | You gain 20 life. Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
| Lotus Guardian | 7 | Artifact Creature — Dragon | Flying {T}: Add one mana of any color. 4/4 |
| Riders of the Mark | 6R | Creature — Human Knight | This spell costs {1} less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness. 7/4 |
| Towering Titan | 4GG | Creature — Giant | Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn. 0/0 |
| Sage of Ancient Lore | 4G | Creature — Human Shaman Werewolf | Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. */* |
| The Big Top | Land | {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.) |