Card Codex

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17 May 2024: Card library updated.

Circle of Protection: Artifacts

1W · Enchantment

{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Volcanic Eruption XUUUSorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
Rolling Earthquake XRSorcery Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Rotating Fireplace 3Artifact Rotating Fireplace enters the battlefield tapped with a time counter on it. {T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace. {4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Obstinate Familiar RCreature — Lizard If you would draw a card, you may skip that draw instead. 1/1
Master the Way 3URSorcery Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
Seraph of the Sword 3WCreature — Angel Flying Prevent all combat damage that would be dealt to Seraph of the Sword. 3/3
Night Dealings 2BBEnchantment Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle.
Armored Transport 3Artifact Creature — Construct Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Forbidden Crypt 3BBEnchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
Blitz of the Thunder-Raptor 1RInstant Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
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