Card Codex

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17 May 2024: Card library updated.

Circle of Protection: Black

1W · Enchantment

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Jinx 1UInstant Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Filthy Cur 1BCreature — Dog Whenever Filthy Cur is dealt damage, you lose that much life. 2/2
Llanowar Knight GWCreature — Elf Knight Protection from black 2/2
Ana Battlemage 2GCreature — Human Wizard Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. 2/2
Parallectric Feedback 3RInstant Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.
Refuse 3RInstant Refuse deals damage to target spell's controller equal to that spell's mana value.
Oathsworn Knight 1BBCreature — Human Knight Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it. 0/0
Garruk Relentless 3GLegendary Planeswalker — Garruk When Garruk Relentless has two or fewer loyalty counters on him, transform him. [0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. [0]: Create a 2/2 green Wolf creature token. Loyalty 3
Iron Mastiff 4Artifact Creature — Dog Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4
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