Card Codex

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17 May 2024: Card library updated.

Circle of Protection: Black

1W · Enchantment

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Raka Disciple RCreature — Minotaur Wizard {W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. {U}, {T}: Target creature gains flying until end of turn. 1/1
Skarrgan Skybreaker 4RRGCreature — Giant Shaman Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) {1}, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target. 3/3
Prismatic Ward 1WEnchantment — Aura Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Pyramids 6Artifact {2}: Choose one — • Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead.
Blazing Effigy 1RCreature — Elemental When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. 0/3
Virtue of Courage 3RREnchantment Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Uncle Istvan 1BBBCreature — Human Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3
Defender en-Vec 3WCreature — Human Cleric Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. 2/4
Mutational Advantage 1GUInstant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Spirit en-Kor 3WCreature — Kor Spirit Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. 2/2
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