Card Codex

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17 May 2024: Card library updated.

Circle of Protection: Black

1W · Enchantment

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Goblin Sleigh Ride 1RSorcery Target creature you control climbs into Goblin Sleigh Ride. You slide them on their merry way. If the creature stayed on, it deals damage equal to its toughness to each other creature touched during the slide.
Rune-Tail's Essence Legendary Enchantment Prevent all damage that would be dealt to creatures you control.
The Stasis Coffin 3Legendary Artifact {2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Decorated Griffin 4WCreature — Griffin Flying {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. 2/3
Immortal Coil 2BBArtifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
Selfless Squire 3WCreature — Human Soldier Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. 1/1
Argivian Blacksmith 1WWCreature — Human Artificer {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 2/2
Stalking Yeti 2RRSnow Creature — Yeti When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. {2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. ({S} can be paid with one mana from a snow source.) 3/3
Spirit of Resistance 2WEnchantment As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Gallifrey Falls 4RRInstant Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.)
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