M:tG card similarity search
1W · Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Name | Mana | Type | Text |
---|---|---|---|
Healing Leaves | G | Instant | Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn. |
Healing Salve | W | Instant | Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn. |
Spiteful Repossession | 4R | Sorcery | Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way. |
Anathemancer | 1BR | Creature — Zombie Wizard | When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2 |
Halana, Kessig Ranger | 3G | Legendary Creature — Human Archer Ranger | Reach Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) 3/4 |
Hunter's Edge | 3G | Sorcery | Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. |
Initiates of the Ebon Hand | B | Creature — Cleric | {1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. 1/1 |
Cogwork Spy | 3 | Artifact Creature — Bird Construct | Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying 2/1 |
Clairvoyance | U | Instant | Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. |
Spirit Loop | 1W | Enchantment — Aura | Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |