Card Codex

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17 May 2024: Card library updated.

Circle of Protection: Black

1W · Enchantment

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Lull 1GInstant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Lady Evangela WUBLegendary Creature — Human Cleric {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. 1/2
Stomp 1RInstant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Spirit Flare 3WInstant Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Horn of Deafening 4Artifact {2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
Safeguard 3WWEnchantment {2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
Maro's Gone Nuts GGEnchantment Double any effect that doubles. (It quadruples.)
Borrowing the East Wind XGGSorcery Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Moment's Peace 1GInstant Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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