Card Codex

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17 May 2024: Card library updated.

Circle of Protection: Green

1W · Enchantment

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Inquisitor's Snare 1WInstant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Channel Harm 5WInstant Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Tephraderm 4RCreature — Beast Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. 4/5
Shieldmage Elder 5WCreature — Human Cleric Wizard Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. 2/3
Anthem of Rakdos 2BRREnchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Inquisitor's Flail 2Artifact — Equipment If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2}
Tamanoa RGWCreature — Spirit Whenever a noncreature source you control deals damage, you gain that much life. 2/4
Mirrorwood Treefolk 3GCreature — Treefolk {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead. 2/4
Glarecaster 4WWCreature — Bird Cleric Flying {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead. 3/3
Divine Deflection XWInstant Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
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