Card Codex

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17 May 2024: Card library updated.

Circle of Protection: Red

1W · Enchantment

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Everlasting Torment 2B/REnchantment Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Loxodon Anchorite 2WWCreature — Elephant Cleric {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/3
Dinosaur Hunter 1BCreature — Human Pirate Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. 2/2
Hypochondria 1WEnchantment {W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn. {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
Brace for Impact 4WInstant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Dissipation Field 2UUEnchantment Whenever a permanent deals damage to you, return it to its owner's hand.
Exalted Angel 4WWCreature — Angel Flying Whenever Exalted Angel deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/5
Simulacrum 1BInstant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Outrider en-Kor 2WCreature — Kor Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. 2/2
Anoint WInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.
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