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17 May 2024: Card library updated.

Circle of Protection: Shadow

1W · Enchantment

{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Benevolent Unicorn 1WCreature — Unicorn If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead. 1/2
Gratuitous Violence 2RRREnchantment If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Radiant Kavu RGWCreature — Kavu {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. 3/3
Nine Lives 1WWEnchantment Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game.
Mirrorwood Treefolk 3GCreature — Treefolk {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead. 2/4
Refraction Trap 3WInstant — Trap If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Sulfuric Vapors 3REnchantment If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Channel Harm 5WInstant Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Ojer Axonil, Deepest Might 2RRLegendary Creature — God Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. 4/4
Glarecaster 4WWCreature — Bird Cleric Flying {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead. 3/3
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