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17 May 2024: Card library updated.

Circle of Protection: Shadow

1W · Enchantment

{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Mercenaries 3WCreature — Human Mercenary {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3
Haazda Shield Mate 2WCreature — Human Soldier At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/1
Protection of the Hekma 4WEnchantment If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Insult 2RSorcery Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Harm's Way WInstant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Temple Altisaur 4WCreature — Dinosaur If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. 3/4
Samite Blessing WEnchantment — Aura Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Impulsive Maneuvers 2RREnchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Sphere of Purity 3WEnchantment If an artifact would deal damage to you, prevent 1 of that damage.
Daunting Defender 4WCreature — Human Cleric If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3
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