M:tG card similarity search
3W · Enchantment
As Circle of Solace enters the battlefield, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Name | Mana | Type | Text |
---|---|---|---|
Panacea | 4 | Artifact | {X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn. |
Wrathful Raptors | 4R | Creature — Dinosaur | Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. 5/5 |
Booby Trap | 6 | Artifact | As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. |
Vein Drinker | 4BB | Creature — Vampire | Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker. 4/4 |
Weeping Angel | 1UB | Artifact Creature — Alien Angel | Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. 2/2 |
Lithomancer's Focus | W | Instant | Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. |
Pixie Illusionist | U | Creature — Faerie Wizard | Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1 |
Spirit Link | W | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. |
Vampiric Link | B | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage, you gain that much life. |
Energy Field | 1U | Enchantment | Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. |