M:tG card similarity search
2G · Creature — Human Elf Druid
Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) 2/4
Name | Mana | Type | Text |
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Tenacious Hunter | 2GG | Creature — Crocodile | As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch. 4/4 |
Skyhunter Cub | 2W | Creature — Cat Knight | As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. 2/2 |
Balduvian Conjurer | 1U | Creature — Human Wizard | {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. 0/2 |
Chronatog Totem | 3 | Artifact | {T}: Add {U}. {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if Chronatog Totem is a creature. |
Cold-Water Snapper | 5U | Creature — Turtle | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5 |
Orchard Warden | 4GG | Creature — Treefolk Shaman | Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. 4/6 |
Saber Ants | 3G | Creature — Insect | Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens. 2/3 |
Trained Blessed Mind | Stickers | {TK}{TK} — {T}: Exile target card from a graveyard. {TK}{TK}{TK} — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample. {TK}{TK} — 4/2 {TK}{TK}{TK}{TK}{TK} — 6/9 | |
Grand Ball Guest | 1R | Creature — Human Peasant | Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn. 2/2 |
Infestation Expert | 4G | Creature — Human Werewolf | Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/4 |