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17 May 2024: Card library updated.

Circle of the Moon Druid

2G · Creature — Human Elf Druid

Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) 2/4

Similar cards

Color identity:
NameManaTypeText
Square Up 1G/UInstant Target creature has base power and toughness 4/4 until end of turn.
Tenth District Hero 1WCreature — Human {1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." 2/3
Godhead of Awe W/UW/UW/UW/UW/UCreature — Spirit Avatar Flying Other creatures have base power and toughness 1/1. 4/4
Serpentine Ambush 1UInstant Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Humility 2WWEnchantment All creatures lose all abilities and have base power and toughness 1/1.
Startling Development 1UInstant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.)
Inkfathom Witch 1U/BCreature — Merfolk Wizard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn. 1/1
Scale Up GSorcery Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Exuberant Wolfbear 3GCreature — Wolf Bear Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. 4/4
Biomass Mutation XG/UG/UInstant Creatures you control have base power and toughness X/X until end of turn.
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