M:tG card similarity search
3 · Artifact Creature — Insect
When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Blood Artist | 1B | Creature — Vampire | Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. 0/1 |
Venser's Journal | 5 | Artifact | You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand. |
Sacred Prey | G | Creature — Horse | Whenever Sacred Prey becomes blocked, you gain 1 life. 1/1 |
Bellowing Saddlebrute | 3B | Creature — Orc Warrior | Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn. 4/5 |
Last Stand | WUBRG | Sorcery | Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. |
Keldon Raider | 2RR | Creature — Human Warrior | When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. 4/3 |
Guild Globe | 2 | Artifact | When Guild Globe enters the battlefield, draw a card. {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors. |
A-Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |
Deliberate | 1U | Instant | Scry 2, then draw a card. |
Introduction to Prophecy | 3 | Sorcery — Lesson | Scry 2, then draw a card. |